

Led by Lady Ibaethien and her assistant Lady Cionaeve, they were so much fun to watch I decided that I wanted in on their fun. The MUSH staff was so helpful and considerate to a total neophyte like me, their training and theme resources were endless and superb, and the players themselves were amazing and witty, like I just wandered into a room of long lost friends I didn't even know I had.Īs a new player I watched the intrigue and diabolical goings-on of House Ildevwyn, a sinister and notorious Cairhienin house, which had a presence in the online area of Tar Valon. The Worldbook was so well thought out and maintained that I figured I had to see what the MUSH was all about.Īnd from there, I was hooked.

Originally, I had no idea what a MUSH even was (Multi User Something Or Other), and I had no intentions whatsoever of getting involved in yet another online hobby, but I was drawn to Tales of Ta'veren (Tales for short) by its Worldbook, a lovingly created resource that detailed the nations and cultures represented in the series, which were also recreated to an uncanny accurate degree on the game. What is Tales of Ta'veren MUSH? Well, picture an interactive novel, a version of Robert Jordan's epic series The Wheel of Time that you were able to log into and interact with, play Daes Dae'mar with bickering nobles of every nationality, take tea with a haughty Aes Sedai, watch battles and feuds occur outside your front door, get caught up in the fate-twisting influence of a ta'veren.

Those words were never more true when it comes to Tales of Ta'veren MUSH. There is an old saying, you never miss what you have until its gone.
